Major changes


Gameplay changes and difficulty balancing issues fixed: 

Gameplay: There were areas of the game where the player would get sucked back into the previous room by pressing forward. This has been changed so backtracking is not allowed to better fit the dungeon theme.  Items and text re-arranged for more atmosphere and fluid movement.

Balancing: Certain areas were to hard to traverse so extra tiles were added to allow for easier traversal.

Files

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Oct 08, 2019